I designed several environment concepts during the development of Arboreal.
These concepts were used to explore the different directions the story of the game could go in.
Most inspiration for the final game was derived from the first concept.
Besides the concept, this drawing was also to test out how we could show large objects in an isometric point of view.
Exploring the idea of using bioluminescent algae as an interaction.
This drawing was to test out how an Isometric point of view would look like for the game.